La creación de videojuegos en ciencias naturales y la competencia para resolver problemas
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Date
2015-09-04
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Corporación Universitaria Lasallista
Abstract
Introduction. This research work is intended to
design and explore a didactic sequence associated to
the competence to solve problems. Such sequence
was based on the creation of video games made
by students, as an educative strategy to support
the formative process focused on competencies
related to natural sciences, particularly with that
of problem solving. Objective. During the didactic
sequence the KODU programming language was
implemented, using it in extracurricular spaces
with sixth grade students from Colegio Gimnasio
Cantabria, in La Estrella, Antioquia. Materials and
methods. Information based on the sequence´s
implementation was collected, by means of video,
a field diary and interviews to the students. Other
indicators associated to the competency to solve
problems were also assessed in the video games
developed. Results. The results obtained support the
idea of creating video games as a didactic strategy,
thus supporting the development and consolidation
of competencies as it could be demonstrated in the
video games developed, with all of the indicators
related to solve problems (identification of problems,
accumulation of data associated a logical procedure to identify the causes of the problems, proposition
of solution and execution of the alternatives). The
didactic sequence was also functional for the physical
spaces and the academic periods. Conclusion.
The evidences allow the projection of a curricular
integration space for the strategy of creating video
games with other different competencies that
are complementary to the solution of problems
(analytical thinking, systemic thinking, and creative
thinking, among others).
Description
Keywords
Corporación Universitaria Lasallista, Videojuegos, Videojuegos en la educación, Educación básica secundaria, Ciencias naturales - Métodos de enseñanza, Educación - Tecnología, Educación - Métodos de enseñanza